Fair Haven

using C#, Truevision3D — 2007

  • Pursuit of a MMORPG, worked with Andrew Mac for 2 months
  • Built a 3D map editor with terrain modeling and texturing, undo/redo and collision mapping
  • Players can walk around, swim, chat around the world with others



Pokemon Azerath

using Python, pyGame — 2007

  • Full-fledged Pokemon imitation with battling, NPC’s and storyline
  • Built custom game engine and used 3rd party tile based map editor
  • Coordinated a team of 3 who created story line & built maps
  • For Introduction To Python course in High School



Bubble Trouble

using C++, Truevision3D, FMod — 2007

  • Remake of an original flash game Bubble Trouble for hobby



Bomberman

using C++, OpenGL — 2007

  • 3 player death-match on the same keyboard for high school class project
  • Built a simple 2D OpenGL rendering engine with support for sprite animation



ThreeDIRC

using Pascal, Truevision3D — 2006

  • Social app for 3D chatting with other users over IRC, while manipulating the world around you.
  • Worked with Andrew Mac as 2 months project for hobby
  • Developed custom 2D GUI engine with most standard window controls



Island Playground

using Pascal, Truevision3D, Newton Physics Engine — 2006

  • Physics & Graphics demo with things to throw around



Pool

using Visual Basic 6, Truevision3D, Newton Physics Engine — 2006

  • Single player pool game with realistic physics