using C#, Truevision3D — 2007
- Pursuit of a MMORPG, worked with Andrew Mac for 2 months
- Built a 3D map editor with terrain modeling and texturing, undo/redo and collision mapping
- Players can walk around, swim, chat around the world with others
Pokemon Azerath
using Python, pyGame — 2007
- Full-fledged Pokemon imitation with battling, NPC’s and storyline
- Built custom game engine and used 3rd party tile based map editor
- Coordinated a team of 3 who created story line & built maps
- For Introduction To Python course in High School
Bubble Trouble
using C++, Truevision3D, FMod — 2007
- Remake of an original flash game Bubble Trouble for hobby
Bomberman
using C++, OpenGL — 2007
- 3 player death-match on the same keyboard for high school class project
- Built a simple 2D OpenGL rendering engine with support for sprite animation
ThreeDIRC
using Pascal, Truevision3D — 2006
- Social app for 3D chatting with other users over IRC, while manipulating the world around you.
- Worked with Andrew Mac as 2 months project for hobby
- Developed custom 2D GUI engine with most standard window controls
Island Playground
using Pascal, Truevision3D, Newton Physics Engine — 2006
- Physics & Graphics demo with things to throw around
Pool
using Visual Basic 6, Truevision3D, Newton Physics Engine — 2006
- Single player pool game with realistic physics











